Academic Catalog

Physics for Video Games

An introduction to the laws of physics needed to produce video games with compelling realism. Topics include kinematics, Newton’s laws of motion, conservation of momentum, conservation of energy, rotational dynamics, video analysis, measurement, curve fitting, graphical interpretation, programming and simulation development. No programming experience is required. Three hours of lecture. Prerequisite: High school algebra.

Credit Hours:
3
Course Number:
PHEN 100
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